• A – Assists. The pass prior to a goal, as long as the goal would not have been possible without that pass.
  • AO – Assist Opportunities. Like assists, except AOs only need to generate a shot.
  • 2A – Second assists. Sometimes referred to as “hockey assists,” though awarded more strictly than in hockey. This pass must be crucial to the goal to register a 2A.
  • 2AO – Second Assist Opportunities. Same as Assist Opportunities, but for Second Assists.
  • Assisted G – Goals that were assisted by teammates. Also frequently referred to here as “catch-and-shoot” goals. Abbreviated as AGPG on a per game basis.
  • Assisted Sh – Shots that were assisted by teammates. Using assisted goals and assisted shots, we can find a player’s or team’s assisted shooting percentage (or catch-and-shoot shooting percentage). Abbreviated as AShPG on a per game basis.
  • A-to-TO – Assist to Turnover ratio. The league average in 2016 was 0.40.
  • Unassisted G – Goals that were not assisted by teammates. Also known as “dodge-to-shoot” goals. Abbreviated as UGPG on a per game basis.
  • Clean Saves – These are saves that never produce a rebound opportunity. Goalies can outlet these quickly to start fast breaks.
  • CT – Caused turnovers. This can be a check that dislodges the ball from an offensive player’s stick or a pass deflection, but it always results in a change of possession.
  • Defensive Rating – Points allowed per 45 possessions. In the NBA this stat is per 100 possessions; we took the average pace of an MLL game (about 90 possessions) and assumed both teams win 50% of the face-offs.
  • Dodge – One of two ways (2-man games being the other) to break down a defender in six-on-six sets.
  • Fast Break – Some NCAA teams use a clock to determine fast breaks (i.e. within 30 seconds of gaining possession). Since we watch the game film, our definition is more subjective. A fast break is any initial numbers advantage. The substitution game can be leveraged to create numbers advantages later in possessions, but those don’t count toward Fast Break stats.
  • LH SV% – A particular goalie’s save percentage against left-handed shots.
  • Offensive Rating – Points per 45 possessions. In the NBA this stat is per 100 possessions; we took the average pace of an MLL game (about 90 possessions) and assumed both teams win 50% of the face-offs.
  • PES% – Possessions Ending Shot %. This is the percentage of shots taken that are backed up or rebounded by the defense. Higher numbers are worse.
  • PNR – Pick-and-roll. One of two ways (see: Dodge) to break a defender down in six-on-six sets. Commonly used as a synonym for 2-man game, although 2-man games could range from pick-and-rolls to pick-and-pops to slipped picks to shallow cuts.
  • RH SV% – A particular goalie’s save percentage against right-handed shots.
  • Rebounds – When a defensive player records a groundball following a saved shot.
  • Run Outs – When a defensive player wins the race to the endline on a shot that misses the cage.
  • Unassisted Sh – Shots that were not assisted. Using unassisted goals and unassisted shots, we can find a player’s or team’s unassisted shooting percentage (or dodge-to-shoot shooting percentage). Abbreviated as UShPG on a per game basis.
  • 6v6 – These are settled scenarios. It excludes shots taken during extra-man opportunities, fast breaks, substitutions, failed clears and quick restarts.